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Tetris Didn't Win at The Game Awards — Another Award Type Might Solve This

Each time a prominent honors show approaches, there’s always a demand to include additional classifications to honor underappreciated efforts and fill the passions of enthusiasts with niche passions.

A fellow writer made the case for a horror game category. It would be amazing. Equally deserving are strategy board titles, which is someone's personal cause. However, I must insist for pushing forward because like all dedicated enthusiasts, there's a strong justification for why my demand is the most urgent above others. This is the request: We need an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. This explains why film award organizations steer clear of genre categories. But it is an essential concession for the industry of video games, that demonstrate such variety they barely qualify a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies offer these genre categories for Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications effectively encompass many game types, allowing placement for numerous titles.

Not so for puzzle games. No appropriate category exists for their placement. Examine these examples from outstanding current releases, each quite distinct: structural challenges from a specific release, the pulse-pounding block-matching in a different title, engaging interpersonal challenges in another game. Where could they possibly go between these six categories? Nowhere, that’s where.

Recognition Challenges

Numerous examples exist of brilliant puzzle games launched regularly lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.

  • One classic puzzle game got overlooked for anything during that awards season
  • Another creative title was excluded during that ceremony
  • Well-received sorting experience received no acknowledgment in 2021
  • Limited numbers of logic titles barely qualified for niche award types

Significance of Puzzle Games

Frequently they represent small games, however the design behind logic titles is of massive significance. Well-known matching games stand as most popular titles in the world maintaining this status for over a decade.

The iconic tile-matching title challenges famous sandbox experiences claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, and they are in conversation across multiple categories.

Recommendation and Reasoning

Logic titles wouldn't face that issue. It would be easy to populate multiple candidates with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, given the need to exclude many worthy titles.

Restating the point, these include experiences lacking appropriate categories at major gaming awards. Puzzle game makers are working at the hard edge game development, developing some of the purest expressions of gaming itself. Similar to movie stunt professionals, they deserve recognition. Don't make them wait generations.

By

Cynthia Harrison

A cultural anthropologist and travel writer with over a decade of experience documenting Arctic and subarctic communities.

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